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The conflict of being required to cause damage, but also try to minimize it is interesting.

From the looks of the icons at the bottom, I was assuming that they were communicating the pattern of cells that would be affected.  So for the orange and black one, maybe the orange would catch on fire, the black totally destroyed, and the blue one might flood or put out an existing fire.

With the AOE represented as a large circle, I'm not positive if that's how it works or not.  My first and best run seemed to leave about 670 surviving, the more strategic I tried to get, the more died, lol.

I can see the roots of some interesting puzzle play there layering effects in the right order while being mindful of their shape.  It would be interesting to see another pass at the gameplay.